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Kane's Wrath - neoficiální 1.03 ke stažení!

Obrázek uživatele Fidla
497
points

Den na který čekala celá C&C komunita je tu, díky neoficiálnímu modelovacímu nástroji, který vytvořila komunita, byl konečně vytvořen neoficiální patch do Kane's Wrath
s číslovkou 1.03. Zahrajte si Kane's Wrath tak, jak opravdu měl být!

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Největší změnou od 1.02 je celková ekonomika, byla obnovena zpět na verzi 1.00, další změnou jsou sonická odpudivá pole a laserová oplocení, ty totiž přidávají +25% armoru navíc, namísto 100% armoru. S touto změnou také souvisí Týmy stínů a GDI a Nod komanda, ty nyní mohou odpálit budovu i po ofencování. Také Epické jednotky se dočkaly menší zmeny, tou je navýšená cena z 5000 na 6000.

Changelog 1.03:

Global
- Eco reverted to Kw1.00 eco
(2000/20 refs, 1400/1400 harvs, harv health down from 5000 to 4000)
- Fence armor bonus nerfed from +100% to +25%. Commandos and Shadows can now bomb fenced buildings.
- All Rocket weapons' projectile speed increased 50%.
- GDI/Nod Rocketmen vulnerability vs Grenade damage weapons doubled.
- Surveyors cost reduced to 600. Speed increased 25%.
- Cranes cost 600. Build radius removed.
 
Epic Units
- All Epics at 6000/60s.
- Effective Health reduced by 10%.
- 100% healing range buff for Marv/Hexa engineer slots, 150% for Redeemer.
- Healing rate via Warfac/Corrupters reduced 60%.
 
GDI
- Juggernaut RoF reduced 20%. Min range increased from 100 to 175. Bombard RoF increased 66%.
- APC cannon armor nerfed 10%, rocket armor buffed 7%, gun armor buffed 66%. AP APC damage reduced from 72 to 48. Range buffed 10%. Speed buffed 10%.
- AP Hammerhead dmg reduced 25%.
- AP Riflemen dmg reduced 33%.
- Watchtower cost increased to 700/7. AP watchtower dmg reduced 33%.
- AP Ammo upgrade time reduced from 60s to 45s.
- Sniper RoF increased 10%, range increased 5%. GUN resistance increased 10%, CANNON/ROCKET resistance increased 33%.
- Grenadier damage increased 33%, splash radius increased 66%. Projectile speed increased 25%.
- Missile squad RoF increased 10%.
- Composite armor bonus for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. +50% GUN penalty retained after upgrade.
- Orca RoF increased from 1.5 to 1.1s.
- Firehawk bomb damage reduced 10%.
- Zonetrooper gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
- Slingshot tungsten damage reduced from 75 to 55.
- AA turret pre-tungsten damage increased 25 to 30. Tungsten dmg reduced 50 to 40.
- Tungsten cost reduced from $2000/60s to $1500/45s.
- Commando immune to tib fields. Overall armor increased 66%.
- Rig armor increased 25%. Battlebase armor vs Cannon/Gun/Grenade increased 33%, but rocket resistance reduced 33%. Battlebase cannon projectile speed doubled to match Guardian.
- Supersonic airstrike dmg reduced from 2500 to 1800.
 
ST
- Titan cannon resistance increased 10%. Range increased from 325 to 350.
- Wolverine cost reduced to 800. Pre-AP dmg increased 15%, AP dmg reduced 15%. Armor vs grenade buffed 50%. Armor vs gun buffed 10%.
- MRT cost reduced to 600/6. Speed increased 60 to 80. Repair drone speed buffed 50%. Evacuate button replaced with inf icon for insta evacuate.
- Veteran Mammoths.
- Railgun Accs cooldown reduced 210s to 60s. Cost increased from 500 to 1000.
- Behemoth min range increased from 100 to 175.
- Adaptive Armor ability cooldown increased 5s.
 
Zocom
- ZShatterer cost reduced to 1500/15. Overload Beam range increased from 350 to 400.*
- Zorca clipsize increased from 5 to 6. Reload time reduced from 7.5 to 6s.
- Tibsuit armor boost for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. Rocketmen now retain +50% GUN penalty after Tibsuit upgrade. Boost for Riflemen increased from +100% to +150%.
- Zoneraider gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
 
Nod
- Bike rocket armor buffed 15%. Bike AA scalar increased from +0% to +25%. Tibcore AA scalar reduced from +100% to +25%.
- Buggy range increased 10%. Laser anti-inf scalar increased from 50% to 75%. Vulnerability to Gun increased 10%.
- Scorpion armor increased 16%. Dozer health bonus removed.
- Dozer blades take 15% damage from crushing mines/disints (up from 0%). Heavy inf crush removed.
- Dozer blade upgrade cost/time reduced to 1000/45s.
- Laser Scorp RoF increased 15%.
- Flametank Cannon resistance increased 20%. Range increased 150 to 200.
- Avatar laser dmg buffed 900 to 950. Flamer range increased 25%.
- Shredder turret cost increased to 700/7.
- Rifle militants rocket armor buffed 100%.
- Rocketmen retain +50% GUN penalty after Tib infusion upgrade.
- Tib infusion upgrade cost reduced $1000 to $500. Upgrade time reduced 30s to 20s.
- Confessor aura health bonus removed.
- Fanatic pre-tibinf armor vs gun increased 50%. Cost reduced to 600/6. Bomb damage taper off removed. Now prioritises vehicles over infantry.
- Stealth Tank cost reduced to $1000. Damage reduced 45%.
- Shadow C4 damage increased 1800 to 2000. Flying speed reverted from 120 to 100.
- Blackhands Speed increased 20%, range increased 25%. Armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
- Commando immune to tib fields. Overall armor increased 33%, speed increased 33%.
- Obelisk power consumption increased from 15 to 20.
- Venom laser dmg nerfed 165 to 150 (Not MoK). Pre-Laser range increased 25% to match laser range.
- Vertigo splash radius increased from 40 to 65. Reload time reduced 12 to 8s.
- Tibcore SAM dmg reduced from 225 to 175.
- Tib Vein Detonation damage vs units reduced 50%.
 
BH
- Cabal damage reduced from 6 to 4.5. Health increased 33%. Aura health bonus removed. Grenade throw range increased 250 to 325, preattack delay reduced.
- Flametank purifying flame damage reduced 15%.
- Purifying flame upgrade cost/time reduced from 3000/90s to 2000/60s.
- BH Disciples armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
- Mantis range increased from 300 to 350. Armor vs Cannon/Gun/Grenade increased 33%.
- Purifier cost to 2500/25. Flamer range increased 25%.
- BH Specter health increased 33%.
- SCPB Confessor range increased 8% to match pre-SCPB, Damage reduced 20%.
- SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
 
Mok
- Awakened immune to tib fields.
- Tib Trooper cost increased to 1300/13. Damage increased by 250%.
- Enlightened cannon/rocket armor increased 50%. Immune to tib fields.
- SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
- SCPB upgrade cost reduced from $3000 to $2500.
 
Scrin
- Seeker gun and grenade resistance buffed 100%.
- Devourer uncharged RoF increased 15%.
- Stormrider armor increased 15%.
- Phase field duration reduced 40s to 20s. Health multiplier reduced from 1000% to 500%.
- Corrupter range increased 150 to 200.
- Hexapod cannot be teleported by ungarrisoned MM/prodigy, cannot be phased.*
- vScrin/R17 Shocktrooper blink cooldown reduced from 30s to 10s. Health increased 5%, Speed increased 10%.
- Tripod RoF increased 5%.
- Changes to Mechapede segments to make them significantly more specialised at their roles.
- Devastator now prioritises infantry/structures over vehicles.
- Ravager cost reduced to 1000. Rate of fire increased 125%, 125% anti-vehicle bonus removed. Range increased 30%. Speed increased 10%. Resistance to Gun reduced by 25%.
- Growth Accelerator cost reduced from 1500 to 1000. Health increased from 1000 to 3000.
 
R17
- Charged Tripod RoF increased 5%.
- (vScrin ravager weapon buffs apply to Blue Shard ravagers too)
- (Growth Acc buffs apply)
 
T59
- Speed upgrade bonus reduced from 85% to 66%.
- Cultist gun armour nerfed 33%.
 
BUGFIXES:
- Delays on several abilities reduced: Jumpjets, gliders, rig/mcv packup, ftank/mantis preattack delay, orca sensorpod deploy delay.
- Sonic weapons multi-hit bug fixed.
- Zonetrooper squad range w/ scannerpacks bug fixed.
- Shadow glider/attack bugs fixed.
- Fixed BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing.
- R17 Tripod charged reserves bug fixed.
 
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Download patche: >>>>> 1.03 <<<<<
 
Instalace patche:
 
1. jděte do Kane's Wrath hlavní složky (standartně C:\Program Files\Electronic Arts\Command & Conquer 3 Kane's Wrath) ----> Core ----> 1.0 a 1.02
 
2. zazálohujte si někam soubor StaticStream.big z 1.00 a soubor Patch2.big z 1.02
 
3. ze stáhnutého archivu patche, přesuňte stejné soubory do složek 1.00 a 1.02
 
4. extrahujte složku cgfkwmod z archivu do C:\Documents and Settings\ vaše jméno\Dokumenty\Command & Conquer 3 Kane's Wrath a z této složky (cgfkwmod)
extrahujte soubor cgfkwmod.KWMod.
 
5. soubor cgfkwmod.KWMod musíte zkopírovat do složky Mods, tuto složku budete muset vytvořit a to v předešlém adresáři  (C:\Documents and Settings\ vaše jméno\Dokumenty\Command & Conquer 3 Kane's Wrath)
 
6. ze stáhnutého adresáře extrahujte kamkoli soubor Wrathed a rozklikněte ho
7. z launcheru vyberte cgfkwmod a spusťte ho

8. jděte do herního grafického nastavení a vyberte hodnotu na High a restartujte hru.

Instalační video:

 

 

 

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Update: díky kuckas z gamereplays.org byl vytvořen instalátor, který vše udělá za vás! Stahujte z výše uvedeného odkazu.

Komentáře

Obrázek uživatele sonics31

Mno

 ASI NIC NO :D 

Mod Manager

Hele lidi proc v panelu KW nemam nabidku modu jako v Tiberium wars ???? nevim jak mam zapinat mody ? =((((( prosim pomoc..

len taka otazocka: mam

len taka otazocka: mam ilegal game na cz 1.2 patchi a chcem si dat tento 1.3. Potrebujem na to crack a budem to mat v cz ???

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